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Showing posts with label The Sims 4. Show all posts
Showing posts with label The Sims 4. Show all posts

Wednesday, 8 October 2014

The Sims 4 news summary

Not so "new" right now, but here is a recap of the official announcements from last week:

  • A new The Sims 4 patch update has been unleashed. It features playable ghosts, Star Wars outfits and some improvements in gardening. It's available for download completely free.
  • Further patches will be released also free of charge, which will include swimming pools (November) and new careers (December).
  • SimGuruShannon has unleashed the first picture of swimming pool on Twitter:



  1. Pools are created by picking shapes and dropping them into the world (pretty much like balconies, from what we got).
  1. As expected, swimsuits are a new addition to the game.
  1. Sims can sit on the edge of the pool and can also pee in there.
  1. Like in the previous iterations of The Sims series, sims can drown in a pool if walls are placed around it.
  • The Sims 4 will be coming for Mac. Expect more details to be revealed soon.


Tuesday, 30 September 2014

The Sims 4 live broadcast replay and big announcement

Today, The Sims team held a live broadcast on their Twitch channel. It mainly focussed on clarifying some aspects of managing The Sims 4 neighbourhood and giving some build mode tips. The replay can be seen here:



Also, another live broadcast will be held tomorrow at the same time (8:00PM GMT) which will feature a big announcement for the game. They have been teasing the announcement on twitter with a concept art picture and some screens:





Do you think Magic Gnomes are making a comeback? Let us know in the comments.

Tuesday, 23 September 2014

The Sims 4 Gallery finds: 1st Edition

From now on we'll be posting regularly a compilation of some interesting downloadable items we come across while browsing The Sims 4 ingame Gallery. This is the first edition. Enjoy!!



Lots:

Skylar


Creator: PurpleKachina
Type: Residential
Value: §100,938


Rock Road


Creator: Bllue-Mushroom
Type: Residential
Value: §136,803


Brown&Cosy


Creator: thwakheau
Type: Residential
Value: §34,896


Soleri Science Institute


Creator: ladyteruki712
Type: Museum
Value: §134,091


Tetris Museum


Creator: Tronkybs
Type: Museum
Value: §60,793


The Leaky Barrel


Creator: Luna_Mysteria
Type: Bar
Value: §112,808


Elven Academy of Arts


Creator: Auredhel
Type: Library
Value: §159,822


Oasis Springs Library


Creator: GrandpaPorridhe
Type: Library
Value: §314,315

Sun Club


Creator: Simnopsis
Type: Nightclub
Value: §130,402



Households:

Katy Perry


Creator: nathantelope



Gollum


Creator: tokala218



Maisie Williams


Creator: Snorkas



The Beatles


Creator: Magnoliamay0208



DiCaprio


Creator: wardragon88



Toxic Townies


Creator: rostrijodu



Goth Townies


Creator: rostrijodu



Rooms:

Romantic Fairy Garden XL


Creator: DragOnella
Type: Outdoors
Value: §11,164



Pink Teen Bedroom


Creator: simnopsis
Type: Kids' Room
Value: §19,903


Science Lab


Creator: Awarathe
Type: Career & Misc
Value: §44,832



Kunstraum


Creator: SilberGabe
Type: Career & Misc
Value: §12,116



Orange Taste


Creator: AltiNude
Type: Kitchen
Value: §27,736



Luxury Master Bath


Creator: Dec3338
Type: Bathroom
Value: §11,034



Entertaining Livingroom


Creator: pioentje
Type: Living Room
Value: §23,284

Thursday, 11 September 2014

The Sims 4: the review

The Sims franchise goes a long way back. The first iteration of the life simulation game par excellence was released in February 2000, when Simcity creator Will Wright decided to launch another sandbox game, this time focussed on virtual people (whom he called the Sims). Since then, due to its huge commercial success, the game has spawned two more iterations, countless expansion packs, console versions and spin-offs. September 2014 is the launch date of the fourth iteration, The Sims 4. A new era has just begun, as new gameplay and features are introduced, players are creating new sims and houses to share, modders are trying to figure out the inner mechanisms of the game, and a batch of new-born fansites is populating the Web.
Whenever there's a new release fans have great expectations because of the leaps taken in the past between iterations. The Sims 2 introduced full 3D gameplay and generational play, and The Sims 3 introduced an open world, personality traits and fully customisable textures. However, when a new iteration comes, there are also features cut off from previous games, because development time is always short. When The Sims 2 came out, despite the magnificent improvements, the game felt a bit incomplete. Suddenly we had no access to the improvements of The Sims expansion packs. We had no proper venues to hang out at, no pets, not many activities for the sims to perform and no magic. The same happened when The Sims 3 came out, there was no weather, there were fewer activities for the sims to perform, fewer animations and very little original base game objects. It's only natural for a Sims game to feel incomplete at first, while expansion packs gradually add more content and open up the gaming possibilities. With this in mind, let's see how The Sims 4 fares in the present scenario.
To test the game, we created the Prestes family in Create-a-Sim. This is Arehim's family (the blog mascot, check this post), she's got a husband, Berlé, and an adult daughter, Ana. Create-a-Sim is very flexible for sim creation, but it requires a bit of practice. For the first time we managed to create a version of Berlé that actually resembles his real-life counterpart. Basically, in order to create the wanted sim, you grab and drop the body part you want to edit. It feels pretty much like messing with play-dough, and there are a lot of possible shapes. At last, fine-tuning the body shape is allowed, and that's a huge addition.
Arehim in a playful state of mind
Having created the family, it was time to build them a house. Berlé is an angler, so we chose an empty lot near a fishing spot in Oasis Springs. The game comes with two worlds: Oasis Springs is a desert type one, while the lush Willow Creek is loosely based on New Orleans. Each world contains several neighbourhoods with a few lots each. The Sims 3 aimed for a fully open world, but several performance issues and the lack of resident sims made the worlds feel empty. Since the average computer is still lacking enough processing power to create a fully customisable open world with individual residents in a realistic way, The Sims 4 has reached a compromise. Neighbourhoods are smaller with only one active lot at each time, but a wide usable open area. The neighbouring lots are visually fully rendered, though, which means there are no more low-def visuals or grey absent textures. Even though there are now limits compared to what was previously a seamless world, the neighbourhood doesn't feel closed at all. The explorable open area is big enough to keep your sims entertained with both collectibles and usable objects such as picnic tables and grills. Also, there are plenty of sims around to make it feel populated in a realistic way. Besides, lots get frequented appropriately for the time of day. For example, we saw an influx of sims at the library during the day, while at night it felt deserted. The opposite happens to bars, for they are more lively at night. We now have loading screens when travelling between lots. The wait is not as long as it was in The Sims 2, it loads fairly fast.
A scene in beautiful Willow Creek

For the house building, we had to switch to build/buy mode. The game has now fused what were previously two independent game modes. The build/buy mode has introduced some interesting new tools, and much like create-a-sim, its interface is now based on the act of grabbing and manipulating stuff. There's still access to the previous individual tools, but now it's possible to grab entire rooms and place them wherever wanted. The roof customisation tools have also improved a lot, offering easy height and shape manipulation. It's also possible to customise the height of foundations with stairs matching their height accordingly. Unfortunately, it's no longer possible to add a room with a foundation next to one without.
The original Prestes' house in build mode

Having built the house it was time to furnish it. A search function has been added, so it's a lot easier to locate individual objects. The game features tons and tons of objects. Never a basegame has featured this many objects, having a lot to choose from. The Prestes like the modern style better, so modern furniture was chosen for the house. There are several styles of furnishings ranging from classic to modern. The customisable textures for parts of the objects (known in The Sims 3 as Create-a-Style) were removed, leaving several preset colour combinations to choose from. That's understandable from a performance point of view, afterall Create-A-Style was incredibly lagging in The Sims 3, to the point of being downright unplayable. What's not understandable is the fact that you can't choose preset colours/patterns for individual parts of an object The Sims 2 style. A colour wheel would have also been a nice addition. Also missing were lounge chairs. Sims can no longer relax outside.
Arehim is about to cook a meal



Now that Arehim's family had a fully functional house, it was time to live in it. Immediately the game started to feel different in a good way. Multitasking has been hugely improved, especially with conversations. Sims can now talk while doing almost anything. Also, it's possible to grab a drink while eating, or drinking while reading a book. Sims can now eat in front of the T.V. or read a book or use the smartphone while in the toilet. And these are just a few examples. Conversations also feel a lot more natural, and can take place between multiple sims. On one occasion, Arehim was at a bar telling a joke to multiple sims and they all laughed. Arehim was made to be a stand-up comedian, so she picked a job in the Entertainer career track.


There are several things a sim has to do in order to advance in the chosen career, as specified in the appropriate panel. One of the tasks for Arehim was to write jokes daily, so she picked up a computer and started writing jokes. Your sim's emotional state now has a huge toll on gameplay. It's a welcome addition that adds a lot of realism and encourages the planning of the game in advance. Sims' facial expressions will change according to the emotional state they're in, and so will the tone of their speech, walking style and idle animations. Sims produce better jokes if they're in a playful emotional state, so we had Arehim tell a lot of jokes to Berlé until she felt playful and then had her write more jokes on the computer. There's now a comedy skill associated with that, so obviously those actions improved her comedic prowess. The computers in the game are also more powerful than ever: they start with a lot of interactions, such as writing, playing games, chatting and browsing for stuff online. New skill and job-related interactions are unlocked as soon as certain levels are reached. As for Arehim, when she improved her comedy skill she was able to write comedy routines which she could then perform at a microphone. The career paths, though unconventional, are a lot of fun to play.
It's not just the computers that have improved interactions. There are so many possible things to do in the game that it never feels short of gameplay. There are tons of activities for your sims to perform, including three musical intruments each with an associated skill, playable songs and the ability to compose new ones.

Gardening is also possible in the game
There are also hologram games, playing cards, the return of the telescope and chess table, a microscope, a bonsai tree, space shuttles, etc. Even though there are no pools yet, the new activities feel endless. One of the activities that Berlé picked was fishing. There's a skill associated with that and as Berlé progressed, he gained the ability to fish with bait and to inspect the water to see what kind of bait is best for a particular spot. Berlé also has the lifetime aspiration of being mischievous, so he pranked a lot of sims. Lifetime Aspirations are an evolution of lifetime wishes from The Sims 3. Although this time a sim is not limited to a single aspiration, he/she can choose another one after he/she completes it. Completion is not required for the changing of aspiration, it's possible to change an aspiration at any time without losing progress. Aspirations are made of increasingly difficult goals which grant points. These points can be traded for perks such as new personality traits and special potions. Speaking of personality traits, Sims still have them. Though they can only choose a maximum of three at Create-a-Sim, they are now more relevant than ever. Ana is childish, so she gets to play with toys just like a regular child sim. Berlé is a glutton, and that makes him want to eat all the time, even when he's not particularly hungry. There's even a special animation for his eating, as seen in the video below:


He's also a loner, so when he's around sims that he doesn't know very well he becomes tense. Instead of just a moodlet, being tense is now a new emotional state and affects everything the sim does, from unlocking new interactions to a change in his intonation.

Berlé is noticeably tense

In order to try marriage and having kids we switched households. Save games now allow for an easy change between households, making rotational play a lot easier, like the way it used to be back in The Sims 2. But don't fret if you're a story progression player. Even though there's no real story progression like The Sims 3 has, the game allows for unplayed households and townies to age and die (via an option in the menu), and respawns new families all the time. There will always be townies of all ages for your sims to interact with.
We downloaded the previously shown in a trailer families of Babs L'Amour and Ollie Purdue. We then made them fall in love and get married. There's a dating system implemented in the base game for the first time. It consisted of a set of goals which you have to achieve in order to have a great date. If the date reaches the maximum score your sim is rewarded with an unlockable object. Like the console versions, there are objects you have to unlock by accomplishing certain gameplay goals. Unfortunately these objects are unlocked per household instead of per savegame.

Babs is on a date with Ollie
After dating for a while, Babs finally proposed to Ollie. A wedding was finally arranged at a downloaded venue purposefully built for that. The wedding, just like all parties had an option to be scored. It worked just like the dating system: fulfil the goals and you get a reward. It was a really fun party, but had a glitch: the guests didn't sit to watch the ceremony taking place (as shown in the video).




After the wedding another glitch happened: the groom didn't move in with his wife. They were married allright, but just living in separate houses. This was solved by inviting Ollie to move in.
After both sims finally shared a house it was time for Woohoo!! They decided to start a family early so they tried for a baby.
Babs and Ollie's first whohoo

Just afterwards Babs took a pregnancy test in the bathroom it was positive. Babs got pregnant on her first woohoo (what are the odds?).
Babs after she found out she was pregnant

Her pregnancy took about 3 days (one day per trimester) before she had her baby. Her belly got really big! When her baby girl thought it was finally time to come out Babs decided to have her in the hospital. The baby could also have been born at home.

Arehim checking Babs' belly size

After delivering, Babs became really fat, so she had to work out at the gym in order to lose that baby weight.
Gotta lose that baby fat, Babs

Babies stay in their bassinets all the time, but have several interactions such as rock, make silly face, coo at, etc. They can also be breast-fed or bottle-fed. There's no visible information on their needs, which makes taking care of them a lot more difficult. Sometimes they seem to cry just because. A baby then ages up into a child. For a lot of players  the absence of a toddler stage is a huge issue and hopefully it will be fixed in a future expansion pack.

Will this baby ever become a toddler?



Children are a lot of fun to play. They have a lot more interactions, can play musical instruments and have more toys. There are also child-specific skills and aspirations to be accomplished. Teenagers are similar to previous games. They still have homework to do and can advance in any adult skill. They also have the option of having a part-time job. The only drawback is that they are the same height as adults and thus it's difficult to perceive a sim's age-group.
In terms of graphics, the game looks stunning. It was a bold decision to choose the cartoony look instead of a more realistic one, but it worked wonders. History has a way of repeating itself as it reminds us of the time when The Legend of Zelda: The Wind Waker was launched and everyone was expecting a realistic-looking Zelda like the on shown in a tech demo. The final game ended looking great, and awed both reviewers and players. It also runs very smoothly (it was tested on a two year-old laptop, full specs at the end of the review), with fast saving. The UI has thankfully been uncluttered and still works really well.
There are a few glitches, none of them game-breaking though. Besides, at the time of writing Electronic Arts has been delivering small patches in a timely manner, which is new in the series. We definitely approve of that!
Overall the game is very well structured, both internally and in terms of gameplay. The internal structure allows for transparency when it comes to modding. The developers have even provided an official document explaining how to tune the game and add new features. The game is very clear and precise and it can be told it was designed with expandability in mind. Future expansion packs will fit nicely. Also, returning to the initial issue, for the first time in the series the game feels a lot more complete. There's stuff to play for hundreds of hours before feeling the need of an expansion pack.
But let's get straight to the point: the game is incredibly fun to play. We've had the most fun playing the game we hadn't had in ages, it's really hard to turn off the computer and get back to real life. Despite some missing features and glitches, in the end having fun is the most important thing in a game.


9/10


Arehim threw a party to celebrate the game!


Tested on:

2x Intel Core i7-3610QM CPU 2.30GHz
16GB RAM DDR3
NVIDIA GeForce GTX 675M
128 GB SSD Hard Drive

Thursday, 4 September 2014

The Sims 4 has now been released worldwide



While The Sims 4 was released in America and Asia in September 2nd, the other territories had to wait a little longer. The wait has finally ended, though, and right now the game is available worldwide. Expect a review from Life Simulator Gamer soon!

Wednesday, 27 August 2014

The Sims 4 daily live gameplay streams

Updated: 30/08/2014

The Sims team has been doing some daily live streams on the official Twitch channel. Until now there were 2 broadcasts. You can see the live replays here. Further broadcasts will be added to this thread as soon as they become available.


1st broadcast: Build Mode


Watch live video from TheSims on Twitch



2nd Broadcast: Live Mode


Watch live video from TheSims on Twitch

Watch live video from TheSims on Twitch



3rd Broadcast: Live Mode (scroll to 9:08)


Watch live video from TheSims on Twitch

4th Broadcast: Live Mode



Watch live video from TheSims on Twitch


5th Broadcast: Live from PAX (Recorded by simsvip.com)




6th Broadcast: Live Mode


Watch live video from TheSims on Twitch

Tuesday, 26 August 2014

The Sims 4 recommended System requirements unveiled by official website

The FAQ at The Sims 4 Official Website has finally unveiled the recommended system requirements. Unlike the minimum system requirements, these are the ones recommended to have a faster/detailed experience. Here's the quoted list:

REQUIRED: Internet connection required for product activation.
OS: 64 Bit Windows 7,8, or 8.1
PROCESSOR: Intel core i5 or faster
AMD Athlon X4
MEMORY: 4GB RAM 
HARD DRIVE: At least 9 GB of free space with at least 1 GB additional space for custom content and saved games
DVD-ROM: DVD ROM drive required for installation only
VIDEO CARD: NVIDIA GTX 650 or better
SOUND CARD: DirectX 9.0c Compatible
DIRECTX: DirectX 9.0c compatible
INPUT: Keyboard and Mouse

Monday, 25 August 2014

New The Sims 4 Gamescom gameplay video from directsims.com

Since the other post is no longer sticky, we'll be starting to announce additional Gamescom gameplay videos in separate posts, as well as updating the former.

Here's the new video:

Sunday, 24 August 2014

Life Simulation in 2014

2014 is a year full of life simulation game releases. While arguably some people consider this genre to be casual (the games tend to absorb a lot of your free time so "casual" may not be the most appropriate choice of a word), it is somewhat niche. By niche we mean that, while some games have become immensely popular, others, such as Japanese dating sims, appeal less to the masses. The two most relevant games already released this year fit in the latter category:


Tomodachi Life (Nintendo 3ds)

Know as Tomodachi Collection: New Life in Japan, this Nintendo 3ds title has arrived a full year later in western countries. The game sees you taking care of your Mii's, by giving them a dedicated room in an apartment complex, feeding them, and watching them develop relationships with each other. They can even get married and get baby Mii's, which you may let go on a journey through other 3ds handhelds (via StreetPass), or keep them in your apartment complex. There are some other activities/events that your characters can engage in, such as rap contests and going to a funfair complete with a roller-coaster.





Hometown Story (Nintendo 3ds)

Released back in 2013 in North American and Japanese territories, this game finally saw a European release back in the 2nd of May, 2014. It puts you in charge of shop you inherited from your deceased grandmother while you befriend other townspeople. Does this concept sound familiar to you? It's probably because it came from the mind of Yasuhiro Wada, the creator of Harvest Moon. Among the things you can do to improve your shop and customer satisfaction you get to choose your shop's stock and upgrade its size.





Although August is already coming to an end, there's still plenty more games to come in the remainder of the present year:


Harvest Moon: The Lost Valley (Nintendo 3ds)

The latest entry in the Harvest Moon franchise lets you manage a farm in a more blocky, Minecraft-alike world you get to customise. The story starts with a Harvest Sprite telling you that all seasons have disappeared, except for Winter. It's your duty to recover the missing seasons with the help of the other characters. The game is rumoured to be released in North America on the 21st of October, while a release date for other territories is still pending.





Story of Seasons (Nintendo 3ds)

Yet another entry in the Harvest Moon series for 3ds. The publisher Marvelous was forced to drop that label, tough, because the name "Harvest Moon" belongs to Natsume in North America. The gameplay is mostly similar to previous iterations of the series, in the sense that you are put in charge of a farm and do the usual tasks, like taking care of crops and animals, and sell your products through a trading station. It also features a Safari Park where it's possible to interact with exotic animals. The game is already out in Japan and has a pending release of 2014 for North America. There's still word on the release for other territories.





Castaway Paradise (iOS)

We usually don't cover mobile games, but this one seems to be like a fully fledged experience. While it's been widely criticised for being an Animal Crossing clone, the game offers a more goal-oriented gameplay and fixed characters. It's already out in Canada, Australia and Vietnam, but it may come to other territories later this year. It's a free download, with a paid monthly subscription to unlock some extras.






Fantasy Life (Nintendo 3ds)

This is an RPG with some elements of life simulation like customising the player's house with crafted furniture and establishing relationships with the villagers. The player gets to choose one of the following 12 character classes: Paladin, Mercenary, Hunter, Wizard, Miner, Woodcutter, Angler, Alchemist, Carpenter, Blacksmith, Cook and Tailor. The active class can be changed at any time without loosing the acquired skills. Despite being out in Japan since late 2012, the game is yet to launch in other territories. It's set to be released in Europe on the 26th of September and a month later in North America, on the 24th of October.





The Sims 4 (PC)

The king of life simulation games starts anew in early September. After tons of store stuff, and expansion and stuff packs, The Sims 3 era has come to an end. Despite being involved in some controversy due to the cut of key features from previous games (especially Create-a-Style, toddlers and swimming pools), the game got some good impressions from the few who got to experience it first-hand. Key features are the introduction of emotions with gameplay effects, new jobs, improved buy/build mode, more intuitive Create-a-Sim (with a demo now available for download) and smarter AI.



So, which game are you most interested in? Let us know in the poll the on the right side of the page.

Sunday, 17 August 2014

New The Sims 4 videos straight from Gamescom 2014

Updated: 25/08/2014

Some sites that have attended Gamescom have been releasing gameplay videos. But first things first, here's the footage from the EA press conference (video by Simsvip):




And some teasers that have been released at the official Sims page:







And now for the fan videos:

IGN Italy:




The English Simmer:





Garry's School:




BeyondSims:


 











Rachybop's playlist:




Simcookie:





GameRiot:





Simfans.de:




Sims4.eu:




Everyeye.it:





Simgoodie:






Directsims.com


As usual, we will be updating this post as more videos get released.

Tuesday, 12 August 2014

Meet Arehim, the official blog mascot


This is Arehim Bernardino, and she will be the official Life Simulator Gamer mascot. She will be testing all the features of future Sims games and expansions and appear in reviews. Other versions of her will also be created whenever possible to feature in other games. Her traits are: neat, outgoing and good. You can find her in The Sims 4 Gallery under #lifesimulatorgamer. Enjoy!!

Here's a torrent of news about The Sims 4

Updated on 12-08-2014

The embargo on the information colected by fansites who attended the latest The Sims Creator's Camp has been lifted today. Also, some gaming sites have been publishing more information and previews about the game. This means a whole batch of information about The Sims 4 has recently started flowing the web and social media. Some videos of gameplay have already been published:


Kotaku:




PC Gamer:





The Escapist:






The Sims:










SimsVip:














SimsNetwork:







More videos will be coming up as soon as EA delivers the previously recorded footage to the fansites.
Also, they have been given a USB stick containing the following 9 screenshots:










The following articles and posts also contain some more screens:

jeuxvideo.com

USGamer

Telegraaf

Sara de Moor

Ruthless K.K.

Multiplayer.it

Simtimes.de

SimCookie

ehaught58

simfans.de

Kotaku

Bill Sim

Rachybop

Alala Sims

That's it for now, we'll try and stay up to date.

The Sims 4 CAS Demo is now available to everyone

Previously only a select group of simmers had access to the new Create-A-Sim demo. That's no longer the case, as Origin has made it public and free to download. You can find it on Origin's page.

Monday, 11 August 2014

The official Sims 4 forums are now live

After closing for a few days for upgrading, The Sims 3 official forums have now been rebranded as The Sims 4 official forums. If you were already a user, you may want to update you avatar, as the previous ones have been deleted. Check the revamped forums here.

Wednesday, 30 July 2014

Owners of The Sims 3 base game + expansion packs unlock special goodies in The Sims 4


Electronic Arts is rewarding previous players of The Sims 3 with some unlockable goodies in the Sims 4. They consist of a set of special lamps that affect the mood of your sims in different ways. If you already own the base game and all expansion packs (stuff packs don't unlock rewards) then a special golden statue is unlocked (as pictured in the center of the image). Not that to unlock those goodies you need to register your games with your Origin account. Use this page to check your unlocked goodies.

Tuesday, 29 July 2014

New trailer and new screen for The Sims 4

A new official screen for The Sims 4 has been shared on twitter. It depicts a bar with some high rise buildings in the background. They're most likely scenery, but it's nevertheless a nice touch.



 Also, Simsvip found a new russian gameplay trailer. Notice that the sims can now take selfies in the mirror.



The Sims 4 - Gameplay Trailer (Russia) from amaret keawrit on Vimeo.

Sunday, 27 July 2014

The Sims 4 modding community is on fire!

It's still a whole month ahead before The Sims 4 release date, but some modders have already found a way to create custom content for the Create-a-Sim demo. According to the recent news at Simsvip, two major achievements have been accomplished:

First of all, a way of replacing default animations has been found, and two example mods have been released to the public. They can be seen at the following video by Simsvip:


Second: a recolouring tool is now available. It was created by the folks at Sims 4 Stuff n Things and is available here.

Some people have also been sharing their custom creations on twitter. Here are some examples:



New community blog for TS4, this time it focuses on characters

A new community blog has been published on www.thesims.com and this time it focuses on returning characters as well as some newcomers. Here it is:


The Landgraabs are back, still living it up as the richest family and staking their claim in Oasis Springs. We’ve brought Malcolm back during those awful awkward teen years, complete with a dastardly snobby attitude. Though Geoffrey is trying his best to be the good natured father Malcolm needs, will Nancy’s scheming ways lead Malcolm down a darker path? Either way we’re sure this historic family will provide lots of fun and mischief in The Sims 4.

Then we have the Caliente household with our two favorite sisters Dina, Nina, and their mother, who has been re-imagined as the attractive and vivacious Katrina. Katrina has ignored her better judgment and let the infamous womanizer Don Lothario mooch his way into her house and quite possibly her heart. Don’s eyes are on Katrina for now, but how long will it be before Nina and Dina are lured in by his charm? Will Nina decide to steal Don away from her mother? Will Dina finally earn enough money to get her own place and get away from all the craziness? All we know is that it won’t be long before sparks start flying!
Johnny Zest is an ambitious new character we like to introduce. Disowned from the Landgraab family when he dropped out of school, he now hopes to find his own fame and fortune as a standup comedian. He’s learned the hard lesson that when the Landgraabs cut you off, they cut you off all the way! Living in a trailer, blessed with the Landgraab looks but without the name or the money; will he make it to the top to show mom and pop he had what it takes all along? We’ll leave the fate of this black sheep in your capable hands.Finally we’ve got a new batch of youths known as the Roomies. Your typical sitcom setup with ‘J’ (Jameson) the body building hunk, Gavin the gentleman muser, Mitchell the couch potato bro, and Zoe, that girl next door who is actually right where she wants to be, having fun with the friend-zoned boys.
No matter which familiar face you play with, we are convinced this cast of characters will add a quirkiness to your game that only The Sims can bring!
Sim Guru Zephyr